tag:blogger.com,1999:blog-4968100302810083871.post808098491572053312..comments2023-08-16T19:03:37.571-07:00Comments on Doctor Comics: Arthur Lives, Going SavageJason Tondrohttp://www.blogger.com/profile/08715172536652990084noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-4968100302810083871.post-4263259804984011622010-09-10T18:53:59.094-07:002010-09-10T18:53:59.094-07:00I really like your off-the-cuff D&D character ...I really like your off-the-cuff D&D character class. I'd play that in a heartbeat, even possibly with an "uncooperative" GM. I like the challenge of coming up with non-combat ways to deal with challenges, and that would give me a lot of tools to play with. I've actually toyed with a very similar class idea, but since I know few of my players would ever try it, and we don'Grayhttps://www.blogger.com/profile/05538820205213825093noreply@blogger.comtag:blogger.com,1999:blog-4968100302810083871.post-47100330577206445802010-09-10T17:06:07.589-07:002010-09-10T17:06:07.589-07:00As for D&D 4E...
I wonder what would happen i...As for D&D 4E...<br /><br />I wonder what would happen if you made some kind of new class for 4E - call him an "expert" for lack of a better word - who gave up his At-Will attack powers for things like Ritual Caster and Practiced Study. (That's the non-magical version of Ritual Caster, which allows martial heroes like fighters and rogues to get special non-combat abilities, Jason Tondrohttps://www.blogger.com/profile/08715172536652990084noreply@blogger.comtag:blogger.com,1999:blog-4968100302810083871.post-88651507135819304162010-09-10T16:49:50.763-07:002010-09-10T16:49:50.763-07:00This is turning into a really profitable conversat...This is turning into a really profitable conversation. Thanks to everyone for participating.<br /><br />I have no desire to reinvent the wheel. If SW already does something, swell! Roll and keep playing. That's not my challenge.<br /><br />My challenge is that AL is specifically replicating a certain genre, the magic of Arthurian fiction, films, and comics. If Savage Worlds cannot replicate aJason Tondrohttps://www.blogger.com/profile/08715172536652990084noreply@blogger.comtag:blogger.com,1999:blog-4968100302810083871.post-91605923726152959032010-09-10T14:36:49.608-07:002010-09-10T14:36:49.608-07:00Garrett,
I totally understand what you're say...Garrett,<br /><br />I totally understand what you're saying, and yes, good GMs can add the non-combat stuff without it officially being part of the system. <br /><br />But I'm still going to disagree with your disagreement. The flavor of the game changes when the rules emphasize combat. The rules frame the way the game is played. A game with lots of emphasis on social interaction in the Grayhttps://www.blogger.com/profile/05538820205213825093noreply@blogger.comtag:blogger.com,1999:blog-4968100302810083871.post-14359838312868107382010-09-10T13:57:54.034-07:002010-09-10T13:57:54.034-07:00I disagree.
A ritual is just descriptive text in ...I disagree. <br />A ritual is just descriptive text in league with the appropriate trapping.<br />Roll the appropriate skill for the end result.<br />If it's plot reason, don't roll. <br />For example you could have a resurrection spell. You could say I roll on my magic skill and it's done. Even better say its a ritual, have them describe it. Now you have the resurrection scene from Geekoidhttps://www.blogger.com/profile/02776860053353538300noreply@blogger.comtag:blogger.com,1999:blog-4968100302810083871.post-66963212358796612492010-09-10T13:21:31.502-07:002010-09-10T13:21:31.502-07:00Very encouraging Tommy. I warn you, when the game ...Very encouraging Tommy. I warn you, when the game comes out, I am going to hold you to your word!<br /><br />One of the things I was most gratified to hear, when Jason Corley reviewed us for the Pulp Gamer podcast, was when he started up front with, "I don't like Arthur," and then went on to talk about how much fun the game was, and how he was totally sold on it. <br /><br />You donJason Tondrohttps://www.blogger.com/profile/08715172536652990084noreply@blogger.comtag:blogger.com,1999:blog-4968100302810083871.post-47720078218581536002010-09-10T12:42:16.364-07:002010-09-10T12:42:16.364-07:00Yeah, see, if you hold to that design philosophy h...Yeah, see, if you hold to that design philosophy heading into the Savage Worlds version of Arthur Lives!, I'll be trumpeting this thing from the mountain tops...every time a Horror Toolkit or a Realms of Cthulhu or an Arthur Lives! comes along that flips the paradigm of what we expect Savage Worlds to be, the game just gets stronger, IMHO.<br /><br />I'm an Arthurian fanboy (but not a Tommy Brownellhttps://www.blogger.com/profile/17180619896434787529noreply@blogger.comtag:blogger.com,1999:blog-4968100302810083871.post-47933312182627221282010-09-10T10:52:19.422-07:002010-09-10T10:52:19.422-07:00This comment has been removed by the author.Jason Tondrohttps://www.blogger.com/profile/08715172536652990084noreply@blogger.comtag:blogger.com,1999:blog-4968100302810083871.post-6435499211041493022010-09-10T10:51:09.264-07:002010-09-10T10:51:09.264-07:00This comment has been removed by the author.Jason Tondrohttps://www.blogger.com/profile/08715172536652990084noreply@blogger.comtag:blogger.com,1999:blog-4968100302810083871.post-32445563976598619682010-09-10T10:50:55.602-07:002010-09-10T10:50:55.602-07:00You know, it's interesting. There were, in wha...You know, it's interesting. There were, in what we might call the "Old School" days, plenty of ways to make characters which just weren't very effective. But game designers have, in recent decades, intentionally avoided that possibility on the argument that "those characters aren't fun. We want you to have fun. Therefore, your character must be action-worthy." We Jason Tondrohttps://www.blogger.com/profile/08715172536652990084noreply@blogger.comtag:blogger.com,1999:blog-4968100302810083871.post-36186106087809552732010-09-10T10:26:48.700-07:002010-09-10T10:26:48.700-07:00Jason,
Once you're done bringing non-combat s...Jason,<br /><br />Once you're done bringing non-combat systems to Savage Worlds (a great selling point -- I agree with Tommy on that), maybe you can do the same for D&D? Yeah, it has rituals. Sure. And "skill contests." But the whole thing has been so heavily based around combat that it's very difficult to imagine, say, a high-level, old-school diviner or enchanter-of-thingsGrayhttps://www.blogger.com/profile/05538820205213825093noreply@blogger.comtag:blogger.com,1999:blog-4968100302810083871.post-28168132186129300632010-09-10T09:29:00.578-07:002010-09-10T09:29:00.578-07:00I have seen a few different versions of Ritual Mag...I have seen a few different versions of Ritual Magic, published in various places or simply house-ruled on the Pinnacle forums, and it's encouraging to hear that players are looking for non-combat options that go beyond the core rules.<br /><br />No breakage of the system is going on, that I vow!<br /><br />Thanks for posting, Tommy.Jason Tondrohttps://www.blogger.com/profile/08715172536652990084noreply@blogger.comtag:blogger.com,1999:blog-4968100302810083871.post-46778663163996173662010-09-10T01:11:29.412-07:002010-09-10T01:11:29.412-07:00As someone who has been a part of the Savage World...As someone who has been a part of the Savage Worlds community for a few years now: I think that if you bring a solid enough ritual magic/crafting system to the game, you will sell a lot of people on that *alone*<br /><br />In fact, a common complaint I hear (and have made) about Savage Worlds is the lack of "non-combat magic".<br /><br />Just don't try to break the core of the Tommy Brownellhttps://www.blogger.com/profile/17180619896434787529noreply@blogger.com